They are so much stronger than the "forces" that moves furniture. If I understand you correctly, the creatures will be able of push the crates down the hall until they reach the door. This location in the house also provides a second light in the hall, but when the lights are tempered with, all lights are effected so drop some flares for nights of that nature. This also gives you easy access in or out of the corner without the need to disassemble anything. The 3rd crate, you place in the hall and you hold on to it, in case some force pulls it away from you. Barricade the room for extra protection and that should be the only damage you may or may not have to fix the next morning. The end of the hall that connects the kitchen and the generator is the ideal "wedge" location.įirst, place two crates in the room against the hole in the wall, and then fill the room with all the furniture in the house to limit the space for the crates to move around. If you look at the image posted, you can see where to wedge theses crates to become immobile. Given the game's mechanics, creatures can only push objects, but the forces of the night can still move objects in any direction. The only hick-up is that it requires 3 indestructible crates, which are found outside Wolfman's hideout to be dragged back to hideout 3. For those that have a hard time surviving the night in hideout 3 in the old woods, I've created a setup that requires the lowest cost in resources & the highest survival rate I have yet to stumble upon.
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